TK17 has two different pose types: "Animation" & "Interactive". We can dream but if it were really that simple, you would lose a lot of your actor's control. But if you position your actor in one location, then move them a few feet to the side, the computer WILL NOT have your actor turn & walk to the new location, they will simply slide to the new location as if on a conveyor belt. For example, if you place your hand way over your head in one frame and then all the way down in another a few seconds later, the computer takes care of all movement in-between to perform a straight-line animation of your actor moving from Position 1 to Position 2 in that period of time. Animations are calculated using a computer method known as " tweening", where the computer calculates the actors' position between keyframes for you so you don't have to manually position your actors every single frame. The "Pose Editor" ("PE") uses the technique of "keyframe animation" to create a scene.
"VX" supports up to 4 actors that are little more than poseable mannequins. In TK17, "poses" are short animations (a single frame "animation" is a static pose) of your actors in differing situations. Despite the name, "Poses" aren't necessarily static.